Difference between revisions of "Critical Playshop - Ubiquitous Sensing"

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=This page is currently being edited. Please check back in later for more details!=
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{{DISPLAYTITLE:Critical Playshop - Ubiquitous Sensing}}
  
Critical Playshop - Perception is the first of a series of [Critical Playshops] Bloominglabs is hosting in partnership with the [http://crit.soic.indiana.edu/ Cultural Research In Technology (CRIT)] research group at Indiana University Bloomington's School of Informatics and Computing, and with Intel's [http://socialcomputing.uci.edu/ ISTC-Social Computing program].
+
Critical Playshop - Ubiquitous Sensing is the first of a series of [[Critical Playshops]] Bloominglabs is hosting in partnership with the [http://crit.soic.indiana.edu/ Cultural Research In Technology (CRIT)] research group at Indiana University Bloomington's School of Informatics and Computing, and with Intel's [http://socialcomputing.uci.edu/ ISTC-Social Computing program].
  
 
=Purpose=
 
=Purpose=
 
This playshop primarily serves as a way for Bloominglabs to reach out to the Bloomington community through a fun and engaging event. Secondarily, this playshop functions as an opportunity for the [http://crit.soic.indiana.edu/ Cultural Research In Technology (CRIT)] research group to further their research on Making, Maker Culture, and Critical Designs.
 
This playshop primarily serves as a way for Bloominglabs to reach out to the Bloomington community through a fun and engaging event. Secondarily, this playshop functions as an opportunity for the [http://crit.soic.indiana.edu/ Cultural Research In Technology (CRIT)] research group to further their research on Making, Maker Culture, and Critical Designs.
 +
 +
==Why are they "Critical" Playshops?==
 +
We use the term "critical" to describe creations that inspire some kind of reflection. For some examples, please refer to this document as a resource. In these workshops, we aren't expecting this kind of quality of production, but these give you an idea of the kinds of concepts we mean when we say "critical."
 +
https://www.dropbox.com/s/30fx3w009mt0y6y/Critical%20Designs%20for%20Hackers.pdf
 +
Note: If this link is not working, please contact altoombs [at] indiana [dot] edu
  
 
=Playshop Information=
 
=Playshop Information=
Line 11: Line 16:
 
* Dates
 
* Dates
 
**April 12th and 13th, from 1pm to 5pm each day
 
**April 12th and 13th, from 1pm to 5pm each day
 +
**(please see "Attendance" section below for more details)
 
*Location
 
*Location
 
**Bloominglabs
 
**Bloominglabs
 +
* '''Sign up for this workshop''' [https://www.eventbrite.com/e/critical-playshop-perception-tickets-11156241619 here!]
 
==Attendees==
 
==Attendees==
We want an even mix of Bloominglabs members or affiliates and non-members from the community. If you are interested in participating, please contact Austin Toombs at altoombs [at] indiana [dot] edu. (We will try to set up an eventbrite listing for this event as well).
+
We want an even mix of Bloominglabs members/affiliates and non-members from the community.  
  
 
Due to space limitations, we are limiting signup to around 10 Bloominglabs affiliates and 10 non-Bloominglabs affiliates.  
 
Due to space limitations, we are limiting signup to around 10 Bloominglabs affiliates and 10 non-Bloominglabs affiliates.  
 +
 +
We have three types of participants for this event:
 +
 +
* '''Arduino Wrangler, Screwdriver Expert, or Critical Artist'''- Participants who are familiar (even just a little bit) with building their own Arduino or similar projects, with building and prototyping projects they've designed, or with general technology hacking activities
 +
* '''Arts and Crafts tinkerer''' - Participants who are willing to give it a shot, even if they don't think they have quite the level of skill...yet.
 +
* '''Technology and Maker consultant volunteer''' - If you would like to volunteer to assist with technology and maker related consultations during this event, please contact the organizer for more details!
 +
 +
'''Sign up for this workshop''' [https://www.eventbrite.com/e/critical-playshop-perception-tickets-11156241619 here!]
 +
 +
If you have questions, or want to be on the wait list if we run out of spots, please contact Austin Toombs at altoombs [at] indiana [dot] edu.
 
===Age Limit===
 
===Age Limit===
 
At this time we ask that only those age 18 or older participate. Future [Critical Playshops] will try to be more inclusive of younger audiences, but current limitations prevent us from doing so at this time.
 
At this time we ask that only those age 18 or older participate. Future [Critical Playshops] will try to be more inclusive of younger audiences, but current limitations prevent us from doing so at this time.
 
===Technology Consultant Volunteers===
 
===Technology Consultant Volunteers===
 
The Bloominglabs affiliates who are participating in the event will be working on their own projects, and will not necessarily be available for project consultation. We are, however, looking for volunteers who are willing to help consult other's projects. Please contact Austin Toombs at altoombs [at] indiana [dot] edu if you are interested in participating as a technology consultant volunteer.
 
The Bloominglabs affiliates who are participating in the event will be working on their own projects, and will not necessarily be available for project consultation. We are, however, looking for volunteers who are willing to help consult other's projects. Please contact Austin Toombs at altoombs [at] indiana [dot] edu if you are interested in participating as a technology consultant volunteer.
 +
 
==Attendance==
 
==Attendance==
Attendance is not mandatory for both days to be able to participate in the playshop. Those who want to finish the playshop all in the first day are welcome to do so, and those who wish to skip the first day can be brought up to speed on the second day. However, projects for this Playshop can only be worked on IN Bloominglabs and DURING the playshop time frames (1pm to 5pm each day).
+
You do '''not''' have to show up both days to take part in the playshop. Those who want to finish the playshop all in the first day are welcome to do so, and those who wish to skip the first day can be brought up to speed on the second day. However, projects for this playshop can only be worked on '''in''' Bloominglabs and '''during''' the playshop time frames (1pm to 5pm each day).
 +
 
 
==Prompt==
 
==Prompt==
The final prompt will be presented at the start of the playshop. It will focus on an aspect of persuasive anxiety in the context of technological surveillance and personal informatics and the quantified self movement.  
+
The prompt will be revealed at the start of the playshop.  
 +
(hint: It will be about surveillance and anxiety associated with modern or future technology.)
 
===Tasks===
 
===Tasks===
We will be asking participants to build projects that follow the prompt '''during''' the playshop time at Bloominglabs. Participants are encouraged to make use of the materials we provide, but are also welcome to bring in their own materials, as long as these "materials" aren't half-finished projects. These projects must be started at the beginning of the workshop to give everyone equal footing.
+
Players will build projects in reaction to the prompt '''during''' the playshop time at Bloominglabs. Players can form groups at the start of the playshop, or work individually to compete. Players are encouraged to make use of the materials we provide, but are also welcome to bring in their own materials, as long as these "materials" aren't half-finished projects. These projects must be started at the beginning of the workshop to give everyone equal footing.
 +
 
 
==Materials==
 
==Materials==
The list of materials is currently being finalized, and will be posted here soon!
+
This is the current list of materials that Intel and the CRIT group are providing for use during this event. These materials will be used for multiple Playshops, so they will need to be used in a way that does not damage them beyond re-use. Many of the materials and tools in Bloominglabs will also be available to work with, and participants are encouraged to bring their own materials if they have them! (Please note that as part of our documentation process, we may need to hold onto participant projects for 2-3 days so that we can sufficiently document them before participants' materials can be returned.)
 +
 
 +
* Arduinos
 +
* LilyPad Arduinos
 +
* XBees
 +
* Intel Perceptual Computing Cameras
 +
* Arduino camera modules
 +
* Proximity sensors
 +
* Remote controls and IR sensors
 +
* Microphone Amplifiers
 +
* Accelerometers
 +
* Force Sensitive Resistors
 +
* Temperature Sensors
 +
* Potentiometers
 +
* Magnet sensors (Hall Effect Sensors)
 +
* Magnets
 +
* Ball tilt sensors
 +
* Photo cell sensors
 +
* Piezos
 +
* IR LEDs
 +
* Magnetic contact switches
 +
* Slow Vibration sensor switch
 +
* 2 color LCD screens
 +
* 2 B/W LCD screens
 +
* stepper motors
 +
* 9v batteries and 9v battery connectors for arduino
 +
 
 
=Documentation of the Event=
 
=Documentation of the Event=
 
During the event, we will have several forms of documentation taking place.  
 
During the event, we will have several forms of documentation taking place.  
Line 36: Line 83:
 
** This event is a part of a research project conducted by the [http://crit.soic.indiana.edu/ Cultural Research In Technology (CRIT)] research group at Indiana University Bloomington's School of Informatics and Computing and Intel's [http://socialcomputing.uci.edu/ ISTC-Social Computing program]. There will be several researchers present documenting the event through note taking.
 
** This event is a part of a research project conducted by the [http://crit.soic.indiana.edu/ Cultural Research In Technology (CRIT)] research group at Indiana University Bloomington's School of Informatics and Computing and Intel's [http://socialcomputing.uci.edu/ ISTC-Social Computing program]. There will be several researchers present documenting the event through note taking.
 
=Outcomes=
 
=Outcomes=
We would like to show off the projects built through this Playshop in a separate showcase event. Details for this showcase are still being worked out, and we will be seeking input from participants for how this showcase should be run.
+
We plan to show off the projects built through this Playshop in a separate showcase event. Details for this showcase are still being worked out, and we will be seeking input from participants for how this showcase should be run.
 
==Prizes!==
 
==Prizes!==
 
We will have several categories of prizes to hand out, such as "most innovative project," "best use of materials," "most interesting," etc. The prizes, which are still being worked out, could range from:
 
We will have several categories of prizes to hand out, such as "most innovative project," "best use of materials," "most interesting," etc. The prizes, which are still being worked out, could range from:
 
* an opportunity to build a higher-quality version of your project with help from members of the hackerspace or affiliates,  
 
* an opportunity to build a higher-quality version of your project with help from members of the hackerspace or affiliates,  
 
* a free 2-month membership to Bloominglabs,  
 
* a free 2-month membership to Bloominglabs,  
 +
** (after going through the official membership process for Bloominglabs described here: [[Membership_Manual | Membership Manual]] )
 
* the chance to keep all of the materials you worked with, even the hardware supplied by Intel.
 
* the chance to keep all of the materials you worked with, even the hardware supplied by Intel.

Latest revision as of 16:09, 7 April 2014


Critical Playshop - Ubiquitous Sensing is the first of a series of Critical Playshops Bloominglabs is hosting in partnership with the Cultural Research In Technology (CRIT) research group at Indiana University Bloomington's School of Informatics and Computing, and with Intel's ISTC-Social Computing program.

Contents

[edit] Purpose

This playshop primarily serves as a way for Bloominglabs to reach out to the Bloomington community through a fun and engaging event. Secondarily, this playshop functions as an opportunity for the Cultural Research In Technology (CRIT) research group to further their research on Making, Maker Culture, and Critical Designs.

[edit] Why are they "Critical" Playshops?

We use the term "critical" to describe creations that inspire some kind of reflection. For some examples, please refer to this document as a resource. In these workshops, we aren't expecting this kind of quality of production, but these give you an idea of the kinds of concepts we mean when we say "critical." https://www.dropbox.com/s/30fx3w009mt0y6y/Critical%20Designs%20for%20Hackers.pdf Note: If this link is not working, please contact altoombs [at] indiana [dot] edu

[edit] Playshop Information

  • Cost
    • FREE!
  • Dates
    • April 12th and 13th, from 1pm to 5pm each day
    • (please see "Attendance" section below for more details)
  • Location
    • Bloominglabs
  • Sign up for this workshop here!

[edit] Attendees

We want an even mix of Bloominglabs members/affiliates and non-members from the community.

Due to space limitations, we are limiting signup to around 10 Bloominglabs affiliates and 10 non-Bloominglabs affiliates.

We have three types of participants for this event:

  • Arduino Wrangler, Screwdriver Expert, or Critical Artist- Participants who are familiar (even just a little bit) with building their own Arduino or similar projects, with building and prototyping projects they've designed, or with general technology hacking activities
  • Arts and Crafts tinkerer - Participants who are willing to give it a shot, even if they don't think they have quite the level of skill...yet.
  • Technology and Maker consultant volunteer - If you would like to volunteer to assist with technology and maker related consultations during this event, please contact the organizer for more details!

Sign up for this workshop here!

If you have questions, or want to be on the wait list if we run out of spots, please contact Austin Toombs at altoombs [at] indiana [dot] edu.

[edit] Age Limit

At this time we ask that only those age 18 or older participate. Future [Critical Playshops] will try to be more inclusive of younger audiences, but current limitations prevent us from doing so at this time.

[edit] Technology Consultant Volunteers

The Bloominglabs affiliates who are participating in the event will be working on their own projects, and will not necessarily be available for project consultation. We are, however, looking for volunteers who are willing to help consult other's projects. Please contact Austin Toombs at altoombs [at] indiana [dot] edu if you are interested in participating as a technology consultant volunteer.

[edit] Attendance

You do not have to show up both days to take part in the playshop. Those who want to finish the playshop all in the first day are welcome to do so, and those who wish to skip the first day can be brought up to speed on the second day. However, projects for this playshop can only be worked on in Bloominglabs and during the playshop time frames (1pm to 5pm each day).

[edit] Prompt

The prompt will be revealed at the start of the playshop. (hint: It will be about surveillance and anxiety associated with modern or future technology.)

[edit] Tasks

Players will build projects in reaction to the prompt during the playshop time at Bloominglabs. Players can form groups at the start of the playshop, or work individually to compete. Players are encouraged to make use of the materials we provide, but are also welcome to bring in their own materials, as long as these "materials" aren't half-finished projects. These projects must be started at the beginning of the workshop to give everyone equal footing.

[edit] Materials

This is the current list of materials that Intel and the CRIT group are providing for use during this event. These materials will be used for multiple Playshops, so they will need to be used in a way that does not damage them beyond re-use. Many of the materials and tools in Bloominglabs will also be available to work with, and participants are encouraged to bring their own materials if they have them! (Please note that as part of our documentation process, we may need to hold onto participant projects for 2-3 days so that we can sufficiently document them before participants' materials can be returned.)

  • Arduinos
  • LilyPad Arduinos
  • XBees
  • Intel Perceptual Computing Cameras
  • Arduino camera modules
  • Proximity sensors
  • Remote controls and IR sensors
  • Microphone Amplifiers
  • Accelerometers
  • Force Sensitive Resistors
  • Temperature Sensors
  • Potentiometers
  • Magnet sensors (Hall Effect Sensors)
  • Magnets
  • Ball tilt sensors
  • Photo cell sensors
  • Piezos
  • IR LEDs
  • Magnetic contact switches
  • Slow Vibration sensor switch
  • 2 color LCD screens
  • 2 B/W LCD screens
  • stepper motors
  • 9v batteries and 9v battery connectors for arduino

[edit] Documentation of the Event

During the event, we will have several forms of documentation taking place.

  • Video and photography
    • One output of this event will be a short, ~3 minute documentary of the event taking place. To this end, we will have 1-3 cameras collecting video footage and photographs of the event.
  • Note takers

[edit] Outcomes

We plan to show off the projects built through this Playshop in a separate showcase event. Details for this showcase are still being worked out, and we will be seeking input from participants for how this showcase should be run.

[edit] Prizes!

We will have several categories of prizes to hand out, such as "most innovative project," "best use of materials," "most interesting," etc. The prizes, which are still being worked out, could range from:

  • an opportunity to build a higher-quality version of your project with help from members of the hackerspace or affiliates,
  • a free 2-month membership to Bloominglabs,
    • (after going through the official membership process for Bloominglabs described here: Membership Manual )
  • the chance to keep all of the materials you worked with, even the hardware supplied by Intel.
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